Pseudo-Skeleton based ARAP Mesh Deformation Proceedings of Computer Animation and Social Agents 2013 (Short Papers)
Abstract: In this work, we present a handle-based direct manipulation paradigm that builds upon a pseudo-skeleton with bones that are allowed to stretch and twist. Solving for the unknown positions of the joints in an as-rigid-as-possible manner decouples the optimization problem from the geometric complexity of the input model allowing for real-time edits even for high-quality datasets. The degrees of freedom can be manually adapted to the user’s needs giving the freedom to implicitly specify the regions the deformation takes place. Downloads:
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